This architectural visualisation project was made entirely by me, as a fan of the brand, and is aimed at a retail sector project. All of the architecture, including the furniture, shelves, screens and video walls, with the exception of the sculpture, was modelled entirely by me using **3dsMax** as the main software. The entire scene was composed within **3dsMax**, including the lighting. Part of the material and texture creation was done using **Substance Designer**, and everything was rendered in **Unreal Engine 5.6**.